![]() ![]() As the track continues, it begins to gain a sort of epic feel, but never quite loses its atonality. The latter provides a sort of disjointed feel to the piece, contrasted brilliantly with the more stable nature of the other instruments "prime #313" is a faster paced piece that is also atonal at parts. The cello soon enters the mix with its own counterpoint, and before long the second violin is heard as well, the pizzicato contributing throughout. ![]() "prime #19" starts with pizzicato on one violin as the viola repeats an enjoyable motif of a pause followed by two drawn out, adjacent notes. The two melodies contrast remarkably well given their intrinsically countering nature. "prime #59" opens with a both elegant and lovely melody, which makes another appearance after a brief foray into atonality which itself reappears from time to time in the piece. From time to time, the track sounds a bit more majestic, belying its true nature which is always revealed once again in short order. As might be expected for a puzzle game, "prime #61" is a playful piece, portrayed by the bouncing cello as the violins slide around a melody in the upper octaves. The listener is given the sense of an opening of a performance, a perfect feeling considering the track's album placement. The violins play a lilting, classical-styled melody, melancholic at points and breathtaking at others. "prime #7," the first genuine string quartet on the album, serves as a most excellent introduction. How do they fare intrinsically, and how do they stack up amongst one another? How varied a sound is the composer able to create? Body The echochrome Original Soundtrack contains roughly half an hour of thirteen short quartets. This served as the background music to echochrome, a puzzle game released for both the PSP and PS3 systems. In 2008, Hideki Sakamoto crafted an exquisite set of string quartets, three of which contain vocals complementing the classic instrument arrangement. Echochrome Original Soundtrack :: Review by Marc
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